8/13/2023 0 Comments Og fruit ninja logoHe was hired by Screen Rant in 2013 to write box office prediction posts in conjunction with the Screen Rant Underground's Box Office Battle game, and his role at the site grew from there. He is a graduate of Wesley College's Bachelor of Media Arts and Master of Sport Leadership programs. Fruit Ninja could linger in development for a while if nobody scoops it up, which may not be the worst thing to some moviegoers.Ĭhris Agar is a senior movie/TV news editor for Screen Rant and one of Screen Rant's Rotten Tomatoes approved critics. It's true that Fruit Ninja is popular (amassing over 1 billion downloads), but most of the major studios are involved with massive franchises that will take up a lot of their time for the next handful of years. Some may recall that last year, word of a Play-Doh movie came out, but all's been quiet on that front ever since. There are still a lot of pieces that need to fall into place before it comes into fruition, and there's no telling how quickly that'll happen. If Vinson can attract even a competent helmsman, Fruit Ninja could turn out better than expected.įor the time being, it's best for cinephiles to not get too worked up about a Fruit Ninja film. ![]() And obviously, a lot will depend on who comes in to direct, as their vision will ultimately dictate how everything plays out. Lavin and Damiani also wrote Kamikaze Love, a script that ended up on the Black List (a list of the best unproduced screenplays), so they clearly have some talent. It's worth waiting to see what the filmmakers have in mind for Fruit Ninja. While that feeling is justified, it's easy to forget that many were cynical about the prospects of The LEGO Movie before that became a breakout hit thanks to its heartfelt message and surprising emotion. The rest is history, but it will always be an iconic achievement for such a simple idea, hanging on a thread between two persistent gamer dudes.There's no denying that some viewers will roll their eyes at this development, bemoaning a film industry that is stretching further and further for ideas. From memory, a good 30-40,000 copies were sold for 99c in the initial weeks, and Fruit Ninja managed 2nd best selling iPhone game behind Angry Birds for the longest time. Destructoid picked up the day one release and gave it a glowing review, followed by other independent media sites, and the downloads began to show. It was built, polished, and released with fingers crossed. ![]() As we entered 2010, the company naturally became concerned about sustainability but made the decision to commit a small full-time team to complete Fruit Ninja as a fully commercial and independent release. ![]() Luke and I spoke about the feasibility of the idea, not having a 3D platform programmer, but we decided to switch to a 2D prototype in Flash and prove the gameplay at a company review.Īs Halfbrick Studios was mostly an outsource developer, the innovation program was suddenly interrupted, focusing teams on executing outstanding publisher contracts in 2009. Unfortunately, the Global Financial Crisis ruptured the video games development industry and dried up publisher commitments. Dean had already committed to the idea before the announcement, but we only completed 1 day of development before Dean left to travel. Luke's idea was clear from the beginning, but the remainder of the developers had committed to other projects, so I abandoned my social media game to join him as an artist. The idea began development as an innovation initiative to encourage new ideas that could be made with small sub-teams over 8 days, 1 full day day every 2 weeks. ![]() The original sub-team consisted of only 3 developers designer, Luke Muscat (not pictured), programmer, Dean Loades (bottom left), and artist, Aaron Green (me).
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